My Recent work on Eve Vanguard Solstice. My main responsibilities are Modelling, Materials, textures and set dressing the level. We use a combination of baked and live layer materials and each have there own workflows. The benefit of the Live layers allows us to reduce bespoke textures as swatches are layered on top of each other and shared throughout the level on multiple assets. The baked materials use a more traditional workflow utilising Virtual textures.
Art Directors
https://www.artstation.com/bencottage
https://www.artstation.com/theartfulldodger
Biome Team
https://www.artstation.com/livbutlerstroud
https://www.artstation.com/mattsouthall
https://www.artstation.com/stephenpietrusiak
Design
Tyler Lamon (Associate Level Designer)
https://www.artstation.com/tylerlamon
Wreckage Team
https://www.artstation.com/macer
https://www.artstation.com/daria_odnorogova
Concept Art
https://www.artstation.com/alihai
https://www.artstation.com/jon
https://www.artstation.com/biggz
Technical Art
https://www.artstation.com/hbjornsdottir
https://www.artstation.com/lukasboonen
https://www.artstation.com/peterskager
https://www.artstation.com/amrithaimmaneni
Prop Art
https://www.artstation.com/sofia_galanopoulou
Character Art
https://www.artstation.com/sheko
Lighting
https://www.artstation.com/zachhewett
VFX
https://www.artstation.com/kahll