I worked mainly as material artist support on this map with a couple of prop reworks (Cave Meshing by Matt Macer). I worked on a few different materials in this map such as the water algae and some of the mud based materials which were created in substance Designer/ Mega scans and finalised by the Team. Tech Art and VFX did a fantastic job bringing the materials too life, Especially the flowing lava and steam effects too the initial Volcanic materials.