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Gears 5 - Pahanu

I worked mainly as material artist support on this map with a couple of prop reworks (Cave Meshing by Matt Macer). I worked on a few different materials in this map such as the water algae and some of the mud based materials which were created in substance Designer/ Mega scans and finalised by the Team. Tech Art and VFX did a fantastic job bringing the materials too life, Especially the flowing lava and steam effects too the initial Volcanic materials.

Cave Area Volcanic Flow Material. (Cave Meshing by Matt Macer).

Cave Area Volcanic Flow Material. (Cave Meshing by Matt Macer).

Volcanic Flow Material.

Volcanic Flow Material.