This was this first environment i got to work on from the Eisenhorn Xenos Novel by Dan Abnett, the environment was originally created for mobile but was later ported for PC. We had strict guidelines of 200,000 tris max as well as 150 Draw Calls per scene (depending on the amount of enemies being rendered).
In this project I was provided with a concept image and tasked with the 3D modelling, texturing, optimising and initial lighting pass of the environment. (which was then handed over to the creative director who finalised the lighting), the majority of assets in this environment was created and textured by me.