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Gears 5 Multiplayer.

Hey guys really excited to finally share what I've been working on, here are some of the multiplayer maps I've worked on for Gears 5, I've mostly been doing material work for the past few months with some prop work thrown in where needed as well as general world building and optimising ETC. I had a lot of fun on the project working closely with some of the most amazing and talented people I've ever come across, a big thank you too all of you.

I created the Flagstone Floor in District. The meshing work for the map was created by Joe Tyas, Tibor Toth, Ibrahim Wahab, Lighting by Oskar Woinski. VFX by Sergi Salvador. Tech art by Sebastian-Grigore Bucur. Design by Kieran Hogben.

I created the Flagstone Floor in District. The meshing work for the map was created by Joe Tyas, Tibor Toth, Ibrahim Wahab, Lighting by Oskar Woinski. VFX by Sergi Salvador. Tech art by Sebastian-Grigore Bucur. Design by Kieran Hogben.

Flagstone floor Material created using Substance Designer. Big thanks goes out to Tibor Toth and Michail Isaakidis for there valued input.

Flagstone floor Material created using Substance Designer. Big thanks goes out to Tibor Toth and Michail Isaakidis for there valued input.

I created the first Vis 1 pass for the All That Juice mesh, and was later finalised by Joe Tyas and Tibor Toth. Initial Concept created by Alfie Garland.

I created the first Vis 1 pass for the All That Juice mesh, and was later finalised by Joe Tyas and Tibor Toth. Initial Concept created by Alfie Garland.

I created the first Vis 1 pass for the All That Juice mesh, and was later finalised by Joe Tyas and Tibor Toth. Initial Concept created by Alfie Garland.

I created the first Vis 1 pass for the All That Juice mesh, and was later finalised by Joe Tyas and Tibor Toth. Initial Concept created by Alfie Garland.

I worked on some of the Asylum materials all created in Substance Designer. Big thanks to Luke Efrussy, William Taylor Parker  and Tibor Toth. Lighting by Nick Slaney. VFX by Sergi Salvador.

I worked on some of the Asylum materials all created in Substance Designer. Big thanks to Luke Efrussy, William Taylor Parker and Tibor Toth. Lighting by Nick Slaney. VFX by Sergi Salvador.

I worked on some of the Asylum materials all created in Substance Designer. Big thanks to Luke Efrussy, William Taylor Parker  and Tibor Toth. Lighting by  Nick Slaney. VFX by Sergi Salvador.

I worked on some of the Asylum materials all created in Substance Designer. Big thanks to Luke Efrussy, William Taylor Parker and Tibor Toth. Lighting by Nick Slaney. VFX by Sergi Salvador.

Cobble Stone Material for Asylum created in Substance Designer.

Cobble Stone Material for Asylum created in Substance Designer.

Winter Mud Material for Asylum created in Substance Designer.

Winter Mud Material for Asylum created in Substance Designer.

Snow Material for Asylum created in Substance Designer.

Snow Material for Asylum created in Substance Designer.

I worked on some of the Asylum materials all created in Substance Designer. Big thanks to Luke Efrussy, Tibor Toth. Lighting by Nick Slaney. VFX by Sergi Salvador.

I worked on some of the Asylum materials all created in Substance Designer. Big thanks to Luke Efrussy, Tibor Toth. Lighting by Nick Slaney. VFX by Sergi Salvador.

Brick Material for Asylum created in Substance Designer.

Brick Material for Asylum created in Substance Designer.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Some prop work by me for the central covers in Vasgar. Finalised by Michail Isaakidis. Big thanks too Tibor Toth.

Some prop work by me for the central covers in Vasgar. Finalised by Michail Isaakidis. Big thanks too Tibor Toth.

Some prop work by me for the central covers in Vasgar. Finalised by Michail Isaakidis. Big thanks too Tibor Toth.

Some prop work by me for the central covers in Vasgar. Finalised by Michail Isaakidis. Big thanks too Tibor Toth.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Materials I made for Bunker, all created in substance designer, prop work and level dressing by Ben Cottage, Matthias Riegler. Lighting by Maria Yue. VFX by Sergi Salvador. Tech Art by Jon Langford. Design by Henry Tofts.

Materials I made for Bunker, all created in substance designer, prop work and level dressing by Ben Cottage, Matthias Riegler. Lighting by Maria Yue. VFX by Sergi Salvador. Tech Art by Jon Langford. Design by Henry Tofts.

Materials I made for Bunker, all created in substance designer, prop work and level dressing by Ben Cottage, Matthias Riegler. Lighting by Maria Yue. VFX by Sergi Salvador. Tech Art by Jon Langford. Design by Henry Tofts.

Materials I made for Bunker, all created in substance designer, prop work and level dressing by Ben Cottage, Matthias Riegler. Lighting by Maria Yue. VFX by Sergi Salvador. Tech Art by Jon Langford. Design by Henry Tofts.

Materials I made for Bunker, all created in substance designer, prop work and level dressing by Ben Cottage, Matthias Riegler. Lighting by Maria Yue. VFX by Sergi Salvador. Tech Art by Jon Langford. Design by Henry Tofts.

Materials I made for Bunker, all created in substance designer, prop work and level dressing by Ben Cottage, Matthias Riegler. Lighting by Maria Yue. VFX by Sergi Salvador. Tech Art by Jon Langford. Design by Henry Tofts.

Materials I made for Bunker, all created in substance designer, prop work and level dressing by Ben Cottage, Matthias Riegler. Lighting by Maria Yue. VFX by Sergi Salvador. Tech Art by Jon Langford. Design by Henry Tofts.

Materials I made for Bunker, all created in substance designer, prop work and level dressing by Ben Cottage, Matthias Riegler. Lighting by Maria Yue. VFX by Sergi Salvador. Tech Art by Jon Langford. Design by Henry Tofts.