This was a very interesting Environment to work on, the description of the interior of the Essene was mechanical but also ornate and grand, so blending those too elements made it very exciting and fresh.
I was provided with a white box from design and was tasked with the 3D modeling and texturing of all the areas of the Essene vessel, i was mainly responsible the general building of the scene, creating new and combining existing assets to create the final piece. Some props were sourced from other talent artists within PixelHeroGames, like the gantry's and the Large Docking clamps which were sourced from my Lead.